Attacks a single enemy, dealing 1.5x damage on land, and 2x damage in water. Attacks a single enemy, dealing 1.5x damage. When cast, can move an extra 2 blocks and attack. Drags a friendly unit to you and swaps positions with them.Īfter use, can move an additional 2 blocks and act again. This effect cannot be dispelled and lasts for 1 turn. Also restores HP equal to 50% of damage dealt. When attacking, increases damage dealt by 30% and grants immunity to all debuffs. Sacrifices all soldiers, rendering them unable to be healed. Grants 1 friendly unit an additional action and heals them for 2x caster's INT. Attacks multiple enemies within range, dealing 0.3x AoE damage. (This effect cannot be stacked with other Fusion Powers.) If the caster is a (the hero and soldier are of a different type), damage dealt is increased by 15%. Greatly boosts the ATK and DEF of all "Strategic Masters" allies within range. (None of this skill's unique effects can be dispelled, and they ignore immunity.) After effect has ended, lose 90% of remaining HP. After attacking, move an extra 5 blocks". (Only triggers once in the effect duration). Can block 1 instance of fatal damage and restores 20% HP. For every 1 block moved before attacking, ATK increases by 5% (up to a maximum of 15%). Use to gain 3 extra blocks of movement and an extra attack, while also entering the state: "All stats except for HP +20% (cannot stack with Fusion Power). They are used for additional clarity over the in-game descriptions.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |